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Guide

Darts Checkout Calculator

Enter a score to see the checkout

Treble
Double
Single
Bullseye

How to Use the Checkout Calculator

Enter any score between 2 and 170 to see the recommended checkout route. The calculator shows:

  • Trebles (red) - Triple segments worth 3x the number
  • Doubles (green) - Double segments worth 2x the number (required to finish)
  • Singles (dark) - Standard single segments
  • Bullseye (red) - The centre of the board, worth 50 (counts as a double)

Tap any of the quick-select buttons for common checkout scores, or type your own.

Printable Checkout Chart

For a complete printable checkout chart with all scores from 2-170, see our full checkout chart. You can print that page directly for a reference to keep near your dartboard.


Understanding Checkouts

In standard 501 darts, you must finish on a double. This means your final dart must land in a double segment (the narrow outer ring) or the bullseye (which counts as double 25).

The highest possible checkout is 170 (T20, T20, Bull), while the lowest is 2 (D1).

Bogey Numbers

Some scores have no checkout because they can’t be reduced to a valid double finish in three darts or fewer:

  • 169 - No combination reaches a double
  • 168 - No combination reaches a double
  • 166 - No combination reaches a double
  • 165 - No combination reaches a double
  • 163 - No combination reaches a double
  • 162 - No combination reaches a double
  • 159 - No combination reaches a double

If you land on a bogey number, your previous throw is invalid (bust), and your score reverts to what it was before that turn.

The Most Common Checkouts

These checkouts appear frequently in professional and amateur play:

ScoreCheckoutNotes
170T20, T20, BullMaximum checkout
141T20, T19, D12Very common in matches
121T20, T11, D14Awkward but achievable
100T20, D20Clean two-dart finish
81T19, D12Common pressure checkout
61T15, D8Frequent in matches
40D20The favourite double
32D16Second-favourite double

Checkout Strategy Tips

Always leave yourself a preferred double. Most players favour D20, D16, or D18. When scoring, consider what double you’ll leave if you hit your target.

Know your covers. If you miss D20 and hit single 20, you leave 20 (D10). If you miss D16 and hit single 16, you leave 16 (D8). These “cover shots” are why D20 and D16 are popular.

Practice the awkward ones. Checkouts like 121 (T20, T11, D14) and 81 (T19, D12) appear regularly. Don’t just practise the clean finishes.

The bullseye is risky. While it’s required for 170, 167, 164, and 161, hitting the outer bull (25) instead can leave you on an awkward score. Use it when necessary, but prefer T20-heavy routes when possible.


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